dozens of variants to hunt down
With Dimir in Final Fantasy Limited, it's all about putting early game threats on the battlefield while keeping your opponents off of their best cards to slowly but surely win the game
I certainly dont claim to understand it yet, but I wouldnt be surprised to discover that the right sideboarding involves swapping out blocks of cards for similar types in the sideboard, or perhaps bringing in entirely new types to support some that might be leaving
In many ways, John Silver will be the backbone of location strategies until something bigger and badder comes along
Conspiracies Adriana's Valor Advantageous Proclamation Assemble the Rank and Vile Backup Plan Brago's Favor Double Stroke Echoing Boon Emissary's Ploy Hired Heist Hold the Perimeter Hymn of the Wilds Immediate Action Incendiary Dissent Iterative Analysis Muzzio's Preparations Natural Unity Power Play Secrets of Paradise Secret Summoning Sentinel Dispatch Sovereign's Realm Summoner's Bond Unexpected Potential Weight Advantage Worldknit Similar to ante, conspiracies just dont really work in Magic games that aren't designed to specifically use them
If the card is purely paper such as non-holo Pokemon Cards & vintage sports cards then damage is much easier to fix